# Value

Value

Must be picked from the following list.

## Value List

### Global: Global Info

<table data-full-width="true"><thead><tr><th width="262">Name</th><th width="479">Explanation</th><th width="123">Type</th><th>CanChange</th></tr></thead><tbody><tr><td>Money</td><td>Gold</td><td>Int Value</td><td>True</td></tr><tr><td>TimeLabelLimit</td><td>Time Scale Limit</td><td>Int Value</td><td>True</td></tr><tr><td>TempTimeLabelLimit</td><td>Temporary Time Scale Limit</td><td>Int Value</td><td>True</td></tr><tr><td>NowRoundTimeLabel</td><td>Current Time Cost</td><td>Int Value</td><td>True</td></tr><tr><td>Health</td><td>HP</td><td>Int Value</td><td>True</td></tr><tr><td>HealthLimit</td><td>Max HP (Also modifies HP. To modify Max HP only, use HealthLimitOnly)</td><td>Int Value</td><td>True</td></tr><tr><td>TimeExplodeShield</td><td>Time Explosion Protection (0: Inactive. 1: Active. Can only be either 0 or 1)</td><td>Int Value</td><td>True</td></tr><tr><td>RemainTempTimeLabelLimit</td><td>Temporary Time Scale Protection (0: Inactive. 1: Active. Can only be either 0 or 1)</td><td>Int Value</td><td>True</td></tr><tr><td>ThisRoundPlacedItemNum</td><td>Number of items placed down during this turn.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundConsumNum</td><td>Number of cards consumed this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundDerivativeNum</td><td>Number of Products played this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>PlacedItemNum</td><td>Total number of items placed in the current game.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundSpellNum</td><td>Number of spells played this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundHealthSub</td><td>Amount of HP lost this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisYearHealthAdd</td><td>Amount of HP restored this year.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>PulledCounterLabel{x}</td><td>Number of times cards with Time Cost x were drawn in the current game (range of x: 0-5).</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>HealNeedRound</td><td>Number of Safety Timer rounds required to restore HP.</td><td>Int Value</td><td>True</td></tr><tr><td>{<a href="/pages/8SJlHlbxnGACSo7dgXzH">Trigger</a>}Times</td><td>Activation count of a specific Trigger. (e.g., RoundEndTimes: Number of times Turn-End effects are triggered).</td><td>Int Value</td><td>True</td></tr><tr><td>LandEmptyNum</td><td>Number of currently vacant plots on the field.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>TransferedInsectsNum</td><td>Number of Bugs converted in the current game.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundInsectANDFungiNum</td><td>Number of Bugs and Larvae played this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>InsectANDFungiNum</td><td>Number of Bugs and Larvae played in the current game.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>TimeExplodeNum</td><td>Number of Time Explosions in the current game.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ThisRoundActivatedTimeLabel</td><td>Number of Time Scales activated this round.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>KPIMultiplier</td><td>KPI Multiplier: The annual KPI will be multiplied by this multiplier.</td><td>float: Decimal number.</td><td>True</td></tr><tr><td>CannotPlayCard</td><td>Whether cards can be played (excluding Products). 0: Yes, 1: No.</td><td>Int Value</td><td>True</td></tr><tr><td>AllGrowMultiplier</td><td>Global Growth Multiplier (uses for multiplication).</td><td>Int Value</td><td>True</td></tr><tr><td>AwardCardNum</td><td>Number of cards obtained per Card Pack (Non-public).</td><td>Int Value</td><td>True</td></tr><tr><td>AwardPendantNum</td><td>Number of Trinkets obtained per Trinket Pack (Non-public).</td><td>Int Value</td><td>True</td></tr><tr><td>NowExpandLandCost</td><td>Current Gold cost for expanding the field. <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>CanSubHealth</td><td>Whether HP deduction is possible. <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td>True</td></tr><tr><td>CanExpandLand</td><td>Whether field expansion is still possible. <strong>Cannot be monitored</strong>. 1: Yes, 0: No.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ShopFirstRefreshFree</td><td>Whether the first Shop Refresh is free. 0: No, 1: Yes.</td><td>Int Value</td><td>True</td></tr><tr><td>ShopBuyFree</td><td>Number of times Shop items can be purchased for free. <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td>True</td></tr><tr><td>ShopDiscount</td><td>Shop item discount. <strong>Cannot be monitored</strong>.</td><td>float: Decimal number.</td><td>True</td></tr><tr><td>WholeGameKPIMultiplier</td><td>Global Game KPI Multiplier: Used for permanent modifications such as Trinkets or starting bonuses. <strong>Cannot be monitored</strong>.</td><td>float: Decimal number.</td><td>True</td></tr><tr><td>WholeGameKPIDisasterMultiplier</td><td>Global Harsh Year KPI Multiplier: Used for permanent modifications such as Trinkets or starting bonuses. <strong>Cannot be monitored</strong>.</td><td>float: Decimal number.</td><td>True</td></tr><tr><td>ExtraHarvestTimes</td><td>Extra Harvest Count: When the value is non-zero, plant harvest counts are increased by +1. The value automatically decreases by 1 after each activation. <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td>True</td></tr><tr><td>MushroomNum</td><td>Number of mushrooms on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>PlantNum</td><td>Number of plants on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>RaindropNum</td><td>Number of Raindrops on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>RiceNum</td><td>Number of Rice on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>RiceFieldNum</td><td>Number of Rice Fields on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>RiceAndRiceFieldNum</td><td>Number of Rice and Rice Fields on the field</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>RoundMaxHarvestCount</td><td>Max Plant Harvest Limit per Round (Initial value is 30). <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td>True</td></tr><tr><td>NowSeason</td><td>Current Season (1, 2, 3, and 4 represent Spring, Summer, Autumn, and Winter, respectively). <strong>Cannot be monitored</strong>.</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>IsDisaster</td><td>Is currently in Harsh Year / Cataclysmic Year (1: Yes, 0: No) <strong>Cannot be monitored.</strong></td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>DisableMoney</td><td>Disable Gold Coin Acquisition (1: Yes, 0: No) <strong>Cannot be monitored.</strong></td><td>Int Value</td><td>True</td></tr></tbody></table>

### CardInfo: Cards

<table data-full-width="true"><thead><tr><th width="218">Name</th><th width="444">Explanation</th><th width="132">Type</th><th>CanChange</th></tr></thead><tbody><tr><td>Name</td><td>Name</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ID</td><td>ID</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td><a href="/pages/ZHvsEwSepSMxZdrzpz7h">Catogary</a></td><td>Type</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>Character</td><td>Class</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>Level</td><td>Level</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td><a href="/pages/rnZLnyOOX0ArSlMKRC4t">Type</a></td><td>Type</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>TimeLabel</td><td>Time Cost</td><td>Int Value</td><td>True</td></tr><tr><td>Growth</td><td>[Plants Only] Growth</td><td>Int Value</td><td>True</td></tr><tr><td>TempGrowPeriod</td><td>[Plants Only] Temporary Growth Cycle (does not automatically reset)</td><td>Int Value</td><td>True</td></tr><tr><td>GrowPeriod</td><td>[Plants Only] Growth Cycle (minimum 1)</td><td>Int Value</td><td>True</td></tr><tr><td>HarvestIncome</td><td>[Plants Only] Harvest Income</td><td>Int Value</td><td>True</td></tr><tr><td>GrowMultiplier</td><td>[Plants Only] Growth Multiplier (addition or subtraction)</td><td>Int Value</td><td>True</td></tr><tr><td>TempGrowMultiplier</td><td>[Plants Only] Temporary Growth Multiplier (addition or subtraction)</td><td>Int Value</td><td>True</td></tr><tr><td>RoundTempGrowMultiplier</td><td>[Plants Only] This turn temporary Growth Multiplier (Resets to zero at the begin of the turn)</td><td>Int Value</td><td>True</td></tr><tr><td>PlaceCounter</td><td>[Items Only] Number of Placements</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>TempHarvestIncome</td><td>[Plants Only] Temporary Harvest Income (reset on next Harvest)</td><td>Int Value</td><td>True</td></tr><tr><td>TempTimeLabel</td><td>Label for the Temporary Time Tag. Resets to zero at the end of the turn.<br>When modifying using =, TempTimeLabel will be set to the Target Cost minus the Current Time Cost. Example:<br>If the current Time Cost is 1, setting TempTimeLabel to =3 will set the TempTimeLabel to 2. The final displayed Time Cost will be 3. At the end of the turn, it reverts to 1.</td><td>Int Value</td><td>True</td></tr><tr><td>{<a href="/pages/8SJlHlbxnGACSo7dgXzH">Trigger</a>}Times</td><td>The activation count of a specific Trigger for the card. Example: RoundEndTimes (number of times the Turn-End effect triggers).</td><td>Int Value</td><td>True</td></tr><tr><td>SpecialVal</td><td>The Special Value used to handle unique effects, such as a <a href="/pages/8SJlHlbxnGACSo7dgXzH#watch">Watch</a> counter or tracking the amount of bamboo a panda has eaten.</td><td>Int Value</td><td>True</td></tr><tr><td>CountVal</td><td>The Counter Value typically used for active counting. It cannot be preset in the spreadsheet and defaults to 0. In descriptions, you can use CountVal:x to represent the value of x minus the CountVal (effectively a countdown).</td><td>Int Value</td><td>True</td></tr><tr><td>LabelVal</td><td>A Stat Value generally used for marking Harsh Years or influence status markers.</td><td>Int Value</td><td>True</td></tr><tr><td>HarvestCounter</td><td>[Plants Only] Harvest Count</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>EffectPar{x}</td><td>The x-th parameter within an effect.</td><td>Int Value</td><td>True</td></tr><tr><td>EffectString</td><td>Effect Parsing String.</td><td>String Value</td><td>True</td></tr><tr><td>ExtraMaxHarvestCount</td><td>The limit of extra Harvests per turn.</td><td>Int Value</td><td>True</td></tr></tbody></table>

### PendantInfo: Trinkets

<table data-full-width="true"><thead><tr><th width="218">Name</th><th width="444">Explanation</th><th width="132">Type</th><th>CanChange</th></tr></thead><tbody><tr><td>Name</td><td>Name</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>ID</td><td>ID</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>Combo</td><td>Archetype</td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>Character</td><td><p>Class Restriction</p><p>If prefixed by "-", indicates restriction does not exist for the current class.<br>All represents unrestricted access and must be used as a standalone value.</p></td><td>String Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>Level</td><td>Level</td><td>Int Value</td><td><mark style="background-color:orange;">False</mark></td></tr><tr><td>SpecialVal</td><td>The Special Value used to handle unique effects, such as a <a href="/pages/8SJlHlbxnGACSo7dgXzH#watch">Watch</a> counter or tracking the amount of bamboo a panda has eaten.</td><td>Int Value</td><td>True</td></tr><tr><td>CountVal</td><td>Stat Value that's usually used as a counter. Not affected by the number of times a Trigger is activated.</td><td>Int Value</td><td>True</td></tr></tbody></table>


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